![]() ![]() The Sniper player will have the unchecked missions crossed off in their list. This is done on the Spy setup screen by unchecking missions on the right-hand side of the screen. In other words, the Spy must declare (before the game begins) several missions that they will NOT do. For example, on Ballroom, there are 8 missions, but you might be playing âAny 3 of 4.â Before the game begins, the Spy player must unselect missions to bring the total available to 4. It is also possible for the number of available missions to be fewer than the amount of missions on the map. This contains a few useful functions for dealing with a replay, such as checking if a replay contains a specific player. Most intermediate games use this sort of setup. This repo is the backend REST service for a frontend (not written. In fact, the Spy does not need to declare which missions they want to do, instead they can accomplish missions opportunistically as they come up at the party. This is an online service for managing the SpyParty Competitive League (SCL). The Sniper does not know which 3 they are going to be. The SpyParty Competitive League (SCL) is a tiered, community-run competition in its sixth season. ![]() Sign up for the beta to start playing SpyParty immediately Youll get all the updates, the Steam version of course, and the final version when its done Email: Please double-check your email address A confirmation mail will be sent from. In âAny 3 of 4â, the Spy has 4 missions available, but only needs to accomplish 3 of them to win. Here is a HOWTO for help getting it working. In the simplified rule set, you were playing âKnown 4.â This means that the Spy has to do 4 missions and the Sniper knows exactly which 4 missions the Spy is attempting to accomplish. However, I understand that the ESP8266 uses a software based implementation of the Arduino Wire library and therefore, unlike most boards, allows other pins to be used in lieu of the default option. ![]() This contains all the information describing the game. The first thing you will notice is that the mission setup now says something like âAny 3 of 4.â This is the mission loadout. This contains a few useful functions for dealing with a replay, such as checking if a replay contains a specific player.
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